Quick Summary: Denim
and co are still on the path to the Forbidden Power(tm)! They've taken
the fire, water, and wind powers - now they're finally on their way to
the final power: EARTH. This shouldn't take long, just a quick journey
to Fort Gekko and--NOPE! They make a stop in Grimby City, where it
actually isn't much of a city, rather than a series of platforms that
are stupid. They defeat Dark Knight Martim and rescue the gunner, who is
looking for a rifle. After that they meet up with Ganb in Nimuraba,
where he's not so nice, but decides to join us anyway. Then they finally
get to Fort Gekko, where the Earth Temple is hidden. They fight their
way through and gain the mysterious Earth Power, Quake. Announcement: These chapters are going to take a bit of a tangent. As of now I'll be heading to the optional dungeon, Hellgate. It is 100 stories, where you must traverse the first 50 floors wihtout exiting, then do it all over again and then go another 50 floors! Neato! There's some great stuff in there and it's a nice gauntlet. I'll be playing on my PSP and maybe streaming it when I get back from my trip. I'll keep yall posted. Tactics
Ogre: where knights and vagabonds clash and steel rings during battle,
then a guy in a weird hillbilly hunter's outfit comes out of nowhere and
shoots them in the face! Yes, there is a class called Gunner and they
do exactly as you'd think! You see, the rare guns obtained throughout
the game are used as melee weapons by everyone else, except the gunner,
who can shoot bullets from the gun from a large distance! Infinite
distance, in fact. This is the only defining trait of a gunner, the
ability to use guns. Aside from that, they have less than stellar
growth, especially MND, which is abysmal. However, guns are powerful, so
that makes up for it. There are 3 guns in the game: Rimfire, obtained
during Banisha missions, Rifle, which is carried by Ganb, and there's
another one I forget the name of, but you can't get it until Hellgate. Seriously, look at this guy. Once
what's-his-face is recruited, any male can become a gunner. As the
people say: once a gunner, always a gunner (I don't think anyone says
this). So if they choose to be a gunner, they can't go back (except by
gameshark). Jay - Tiamat - Wind Kills: 42 Achievements: Charming, Quite Charming, Late BloomerGood news, you actually did your job this time. I deployed you in a lot of battles lately and you haven't disappointed; the enemies tried to kill you and not the other guys. You also did a fair amount of healing too. As a reward, I auctioned off Ganb's pet griffons and gave one of their orbs to you! What's an orb? It's a rare item with an element that lowers the weight of whomever holds it, therefore making you slightly faster. It also contains a powerful, unreliable, battlefield wide spell that devastates the enemy, but it consumes the orb, so we're not going to do that. No
new murders to report, but you did your fair share of slicing and
dicing. So your murders are down, but your attempted murders are up.
Assault and Battery is also a terrifying crime! I imagine you as a
Terror Knight just being fucking weird as hell and not just scary
because you killed a lot of people. Charm
and Petrify continue to be useful, in other news: the sun is in the sky
and the moon orbits the earth. In Nimuraba it was your shot that brought Ganb to exactly the HP we needed him to be at, so good for you and your excellent shots. Rob - Golem - Wind Kills: 4Got
to hand it to you, your golem does a pretty bang-up job of tanking when
the enemy can't fly around you and you actually make it to the front. I
continue going for the attribute-up cards whenever I can, so your life
is starting to catch up. However, you keep getting pushed to the brink
of death, I wish I could find more LIFE cards. Logan - Warlock - Fire Kills: 4 Achievements: Here Comes The Stun (Hell gate is next, so I'll have something for you then!)https://www.youtube.com/watch?v=QxafIhYFOr0 Jeff Kills: 48 Achievements: Bitchin, Gnome Sayin, PsychopathPoor
you, you took a hit that brought you down to critical health in Grimby
and that made your Siren start wailing about not being thought of... so I
did the only logical thing and had you kill a bunch of people. Getting
you a level up and then MVP on top of that in the Earth Temple shut you
up, but you got 8 kills in the last 2 battles you were in. With all of
your bitching and killing, you're a real psychopath. For all of your flying and axing, you still get your ass kicked when you go out too far.
The tactical advantage of ignoring terrain is completely irrelevant
when you have an entire squad beating you up with metal sticks. And it
seems you really are going to be the last guy to get a unique weapon. That'll change REAL soon. Josh - Dragoon - Earth Kills: 21Say goodbye to your beloved, useless Dragon shield and say hello to your much better Earth shield! It gives you wind resistance! Woohoo wow yay! It's heavier though... and you still don't block with it. Fucking hell. Sagar - Berserker - Fire Kills: 20 Achievements: Cock Block, Last StandRight now I'm imagining you, a large, bearded, horn helmet berzerker wielding a dark knight's flaming battle axe and wearing a holy suit of armor once owned by the faerie king of all people. The fucking faerie king. He's probably rolling in his grave right now. Brian - Lizard Man - Water Kills: 31 Achievements: Murder Hobo, Stone of ShameLife
of lizard man is good. Lizard man go far places, see new things, hit
new people with club. It made of water. Life good. Lizard Man good. Gage - Knight - Fire Achievements: Close Call, Damsel In Distress, Stone of Shame, Face BlockerKills: 24 Your
strength grows and so does your record of not evading physical blows!
I'm tired of this shit, dude. Just some doofy guy in a suit of flaming
armor wielding a fiery sword and kind of just dragging a hot shield
around for no reason. At least you hit hard... Life on the road is the only life for me...save for murder.Battles Grimbyhttps://youtu.be/XGeA_RnP9xc Ah, the Grimby City. Yes, it's pretty Grimby. We face Dark Knight Martim and his band of merry guys. In this battle we must protect Rendal, but contrary to other battles like this, Rendal actually has a sense of self-preservation! What a relief. Other than that, it was just a systematic murdering of Martim's guys. Three of them carried special weapons, which we'll probably not use, but if you want to, they're there. An Earth sword, a Water sword, and a Holy whip. Not much of a battle, we had to deal with unique, poison swamp tiles that we'll never see again and we had to avoid damaging Ganb's Griffons if we want to recruit him. We were successful in bringing Ganb to critical and recruited him. The primary concern was keeping the bow ninjas from killing the mages. Other than that, it was a simple charge and stab mission. Most of this battle consisted of corralling the enemy so Jeff could get MVP. This is hard to do when 2 of those enemies can fly! |
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